Computation Club: Physically Based Rendering, First Meeting

We're starting a new book called 'Physically Based Rendering'. It explains how ray tracing works, a way to create realistic computer graphics.

This will be our first meeting for this book. We're aiming to have read up to the end of chapter 1.2 for discussion in the meeting, but come along anyway if you want to see what the club is like and enjoy a pleasant evening with interested people.

Upon arrival, tap on the glass doors and the security guard will let you in. Let him know you're here for Computation Club and he'll direct you to the third floor.

If you have any questions at all, please join us on Slack.

Any and all are welcome (especially if you've never attended before) and please remember that all attendees are asked to abide by our code of conduct.

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