Computation Club: Physically Based Rendering, Mobbing a Ray Tracer


We've just started a new book called 'Physically Based Rendering'. It explains how ray tracing works, a way to create realistic computer graphics.

This will be our second meeting for this book and it's a great point to jump on board. We're going to try and mob program a ray tracer in this meeting, based on what we've read so far up to the end of chapter 1.2.

Upon arrival, tap on the glass doors and the security guard will let you in. Let him know you're here for Computation Club and he'll direct you to the third floor.

If you have any questions at all, please join us on Slack

Any and all are welcome (especially if you've never attended before) and please remember that all attendees are asked to abide by our code of conduct.

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